BG

Programmatic Display & Mobile Web

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Generating 411 Account Creations for a Play-to-Earn Gaming Project at $47.54 eCPA

Creatives

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Creatives

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Overview

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Client

Play-to-Earn Blockchain Gaming Project

Play-to-Earn Blockchain Gaming Project

Channels:

Programmatic Display & Mobile Web

Programmatic Display & Mobile Web

Market:

EU

EU

primary kpi:

Account Creation

Account Creation

The Data

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The Challenge

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The Challenge


Acquiring new users in the Play-to-Earn space isn't easy.

While Eastern Europe has a strong gaming culture and growing interest in blockchain-based projects, competition for new players is intense. User acquisition costs can fluctuate quickly, especially when multiple gaming and crypto projects are competing for the same audience.

The client had a clear objective: generate account creations at a cost that would support long-term profitability while maintaining enough volume to continue growing the player base.The challenge wasn't simply acquiring users-  it was acquiring the right users at the right cost.

Our Approach

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Our Approach


From day one, we focused on quality over quantity.

Instead of spreading the budget evenly across the entire region, we analysed conversion performance market by market and prioritised countries delivering stronger registration rates and lower acquisition costs.

Budget decisions were driven by account creation data, not clicks or engagement metrics.


Smarter Device Targeting


Device quality had a significant impact on performance.

We found that newer Android devices and well-performing desktop environments consistently generated stronger registration rates than older devices and lower-quality inventory.

To improve efficiency, we:

  • Prioritised higher-performing devices and environments

  • Excluded outdated operating systems and browser versions

  • Reduced spend on placements generating clicks but few registrations

  • Increased exposure to inventory producing consistent account creations

This helped improve acquisition quality while keeping costs under control.


Creative Built Around Player Motivation


Not every player joins a Play-to-Earn platform for the same reason.

Some responded best to competitive gameplay, while others were attracted by rewards, progression systems, or early access opportunities.

We tested multiple creative angles simultaneously and continuously shifted budget toward the messages that generated the strongest registration rates.

The highest-performing creatives were often the simplest — clearly communicating the value of joining the platform without overcomplicating the offer.


How We Improved Performance


The campaign wasn't left on autopilot.

Throughout the month, we continuously refined:

  • Country allocation

  • Device targeting

  • Placement quality

  • Bidding strategy

  • Creative performance

Every optimisation was focused on one goal: reducing the cost of acquiring a new player while maintaining healthy registration volume.

Concept

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What Made the Difference


We stayed focused on the metric that mattered most: account creation cost.

By concentrating spend on the markets, devices, and placements that consistently delivered registrations, we were able to improve acquisition efficiency without sacrificing scale.

The result was a predictable and scalable user acquisition strategy that generated 411 new accounts while keeping CPA comfortably below the client's target.

Outcome

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The Results (May 2026)


  • 411 account creations generated

  • $47.54 eCPA

  • $19,540.42 media spend

  • $0.68 eCPM

  • $0.82 eCPC

  • CPA maintained below the client's $67 benchmark